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Brittany Jackson
Brittany Jackson
Senior Artist & Designer for Games
Jackson, United States

Skills

Concept Art3D Animation3D ModelingGame DesignGame DevelopmentUI / UXWorld Building

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Maya
Maya
Photoshop
Photoshop

Productions

    • Mobile Game
      Blackjack Legends
    • Year
      2017
    • Role
      Art Director, Unity Technical Artist and Designer
    • Company
      Wildcard Games
    • Video Game
      Ultimate Cribbage
    • Year
      2015
    • Role
      Artist | Designer | Art Pipeline & Optimization
    • Company
      Trivial Technology
    • Video Game
      Backgammon
    • Year
      2011
    • Role
      Tech Artist | Design for iPhone 6 & 6Plus
    • Company
      Trivial Technology
    • Video Game
      Spite & Malice
    • Year
      2011
    • Role
      Tech Artist | Design for iPhone 6 & 6Plus
    • Company
      Trivial Technology
    • Video Game
      Gin Rummy
    • Year
      2010
    • Role
      Tech Artist | Design for iPhone 6 & 6Plus
    • Company
      Trivial Technology
    • Video Game
      Cribbage
    • Year
      2010
    • Role
      Tech Artist | Design for iPhone 6 & 6Plus
    • Company
      Trivial Technology
    • Video Game
      Paranormal Pop
    • Year
      2014
    • Role
      Artist | Designer
    • Company
      Trivial Technology
    • Video Game
      Castle Miner Z
    • Year
      2012
    • Role
      Contract 3D Prop Artist
    • Company
      Boldman Creative Group
    • Movie
      Harry Potter Hogwarts Adventures
    • Year
      2011
    • Role
      Lead Video Editor | Associate Producer
    • Company
      Flying Lab Software
    • Video Game
      Bakugan Dimensions
    • Year
      2010
    • Role
      Concept, UI and Flash Artist, Environment Artist and Designer
    • Company
      Flying Lab Software

Experience

  • Game Art Instructor at Academy of Interactive Entertainment - Seattle
    Seattle, United States of America
    June 2018 - July 2019

    - Schedules and plans 3D art development training for the Game Art department

    - Leads classes with 3D modeling training and pushes students to create acceptable 3d geometry for environments, characters, and props for all game types

    - Leads classes with industry standard training on 3D texture map creation and material design

    - Instructs on UI, UX and VFX visualization for engines

    - Trains multidisciplinary teams with Agile and Scrum methodology

    - Facilitates Agile estimation and Scrum ceremonies

    - Trains art students for industry standard version control with a focus on Perforce

    - Trains artist competency in integrating and validating art for real-time game engines

    - Performs 1 on 1’s with students and teacher’s assistants

    - Collaborates with other discipline faculty to coordinate campus-wide projects and opportunities

  • Art Director, Unity Technical Artist and Designer at WildCard Studios
    Bellevue
    June 2016 - Present

    My roles involve helping manage the Art Department, scheduling, tasking, and cross department communication. Recently, I've been also been performing UI prototyping, UX design & testing, and improving our preproduction workflow.

    On the note of efficiency, technical / tools design targeting consistency and speed on process is also on my list. While our studio is mostly into 2D and 2.5D games I have knowledge of 3D creation pipelines that help inform on how to get the best art for our games.

  • Artist | Designer at Trivial Technology
    Issaquah, United States of America
    May 2014 - September 2015

    Was brought on board to help transition development pipeline from XCode (iOS) to Unity3D (with multi-platform capabilities). Assisted with Art, Design, Video and Marketing needs across the board.

  • Instructor at Internation Academy of Design Technology
    Tukwila, United States of America
    October 2012 - November 2013

    Taught a variety of courses with a focus on project-oriented learning. I specifically taught on the subject of Unity3D, World Building and Level Design, UI and UX, as well as art fundamentals.

  • 3D Character Artist Contractor at Lizard Brain Studios
    Seattle, United States of America
    August 2013 - September 2013

    Created a full 3D character for an unannounced XBLA Title with Diff, Spec (RGB) & Norm Maps - Art Directed by Vic Bonilla

  • 3D Prop Artist Contractor at Boldman Creative Group
    Seattle, United States of America
    October 2012 - December 2012

    Created Assets for an XBLA Title (CastleMiner Z) - Art Directed by Vic Bonilla

  • UI Artist | Environment Artist & Level Designer | Concept Artist | Video Editor at Flying Lab Software
    Seattle, United States of America
    October 2009 - May 2011

    Helped Generate UI Assets, Concept for Props & Environments, Level Design + Implementation, and spent 8 Months assisting/leading on 2 Pitch Videos for Hogwarts Adventures.