This is a game creature for an idea of mine. The concept, ideas, geometry, textures, facial blendshapes, facial animation, and engine integration are all my personal work. I had some great help with UE4 blueprints and AI behaviors from various youtube tutorials. Mixamo was used as an auto rigger for the base body with custom facial blendshapes added on.
It's been fun really flexing my artistic technical pipelines and processes with this and I have a list of revisions for this creature that are on my list to get integrated. The next revision plans should support adding different character archetypes to this base creature both visually and through animation / behavior. There's also refinement I want to give to the UV layouts, material design and technical construction.
Currently though this asset is game-ready as is.