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Unreal Sci-Fi Animated Prop (Polycount Challenge)

Demo of Shader supporting color shifting

Demo of Shader supporting color shifting

Unreal Asset Animated Real-Time

Unreal Asset Animated Real-Time

Rig Control Testing

Rig Control Testing

Unreal Test (emissive testing, mat node done)

Unreal Test (emissive testing, mat node done)

Substance Painter Render

Substance Painter Render

Zbrush sculpt

Zbrush sculpt

Unreal Test (early)

Unreal Test (early)

I stumbled on the Polycount Bimonthly hard surface challenge and well decided to make it part of my year-end activities. I won't have much time after this week so I'm calling it done.

Original Concept by:
https://www.artstation.com/dannygardner

Original Concept Art:
https://www.artstation.com/artwork/o822J

Polycount Bi-Monthly Environment Challenge:
https://polycount.com/discussion/215397/the-bi-monthly-environment-art-challenge-november-december-63/p1

The final asset leverages Unreal Animation Blueprints to drive the Emissive Strength and the Emissive Colors.